Exercise from the course « Illustration for Motion » (by School of Motion),
focused on isometric perspective.
The client and the brief described are fictional.
We're a game company in the beginning stages of bringing a new multiplayer mobile puzzle game to life: Globe Trotter: Dawn of a New Millennium.

We are especially interested in developing this game in an isometric perspective. This
puzzle level of the game will involve a simplified, geometric version of Kyoto, Japan. It should involve some recognizable landmarks, so the building shapes & sizes shouldn't be overly stylized. But, it should be infused with some futuristic elements.
Globe Trotter
Published:

Globe Trotter

Published:

Creative Fields